// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"

UENUM(BlueprintType)
enum class EElevationState :uint8
{
	Select,
	Down,
	Same,
	Up
};

UENUM(BlueprintType)
enum class EMarkerType :uint8
{
	ScreenMarker,
	CompassMarker,
	None,
};

UENUM(BlueprintType)
enum class EMissionEnd :uint8
{
	Succeed,
	Failed,
};

UENUM(BlueprintType)
enum class ENPCStatus :uint8
{
	Select,
	Enabled,
	Disabled
};

UENUM(BlueprintType)
enum class EObjectiveLType :uint8
{
	Select,
	SingleTarget,
	MultipleTargets
};

UENUM(BlueprintType)
enum class EObjectiveType :uint8
{
	Default,
	Follow,
	Kill,
	Interact
};

UENUM(BlueprintType)
enum class EQuestCategoryStatus :uint8
{
	All,
	Main,
	Side,
	Completed
};

UENUM(BlueprintType)
enum class ERegion :uint8
{
	Select,
	Phokis,
	Lokris,
	Attika
};


UENUM(BlueprintType)
enum class ETargetType :uint8
{
	Select,
	QuestGiver,
	Enemy,
	Monster,
	Collectable,
	OverlapActor,
	Interactable
};